R CHILL
— DRAG TO SPIN, OR CLICK A TILE TO BRING IT FORWARD —
— DRAG TO SPIN, OR CLICK A TILE TO BRING IT FORWARD —
8 years cutting frames to the beat. I make fast, punchy, street-flavored motion design — from long-form YouTube edits watched by hundreds of thousands, to cinematic 3D worlds built frame by frame in Blender.
Outside motion design, I study Japanese at Tbilisi State University and once produced an entire live music & dance show from scratch — floor to LED wall. Turns out running a show and cutting one aren't so different.
Smaller one-time gigs and quick-turnaround jobs — drag or scroll sideways to browse, click any tile to watch. (Placeholder tiles below — send over the clips or links and I'll wire in the real thumbnails.)
Rebuilt the channel's visual language with more graphically polished, dynamic edits. Viewer satisfaction is up — the channel's own manager and the comments section say so — and the sharper production value has helped pull in bigger sponsor budgets. Saechvo is my family.
Nearly three years editing long-form video — the format where pacing either keeps someone watching or loses them by minute four. Built the graphics language and rhythm that let the channel grow to the point Gio launched a full paid course around the program.
Went beyond the timeline — conceived, organized, and ran a full ~1-hour live musical and dance show on the university campus, including all LED wall visuals. Coordinated performers, logistics, and university stakeholders solo, start to finish.
Two-year engagement producing Google Ads video creative — a different discipline from long-form: every second has to earn the click before someone skips.
Three-month contract creating in-game animation, translating motion design principles — timing, weight, anticipation — into interactive game content.
My first paid client. Built out Instagram video and photo content and worked closely with the brand to grow its social audience from the ground up — the engagement that proved this could be a career.
Have a channel, a brand, or a game that needs to move? I'm currently open for new freelance work.